This is a review of
the PlayStation 4 version of the game, after some 100 hours of playtime, played
on the original PS4 model.
I really like Dragon
Quest, something that might be obvious if you’ve been following me, just look
at the name of this blog, I’ve played most games of the series and I’ll call it
my favorite JRPG series, as such I was very excited about it since it was
announced two years ago.
Problem was I don’t
own any of the consoles the game would be releasing on, and sadly, by the time
of its release I couldn’t afford one either, so I had to ask a friend to lend
me his PS4 and then I just bought the game digitally, I had two weeks to
complete the game, in the end it took me around 10 days to go through the main
story and the post-game, the following days I spend doing side quests and messing
around with the world.
This isn’t any kind of
professional review, I just figured some of the people that follow me might be
interested on my thoughts on the game, as such I won’t be scoring the game, I’ll
simply write my thoughts on it and you can draw your own conclusions from
there.
I’ll go element to
element.
Dragon Quest XI
doesn’t break the mold, nor does it have any sort of new radical ideas, don’t
expect some Breath of the Wild changes, this is a Dragon Quest game through and
through, so if you didn’t enjoy the previous ones I wouldn’t expect you to
enjoy this one. It’s not without improvements of course, rather than try
radical new things the game just fine tunes just about every mechanic brought from
older games so even if it’s not a completely new experience it’s a much more
refined one, a Dragon Quest game has never felt to play as good as this one.
The world of XI is the
best in the series, it feels like what a fully realized Dragon Quest world would
be in 3D, unlike those of VIII or IX that rather feel like 2D maps with some elevation,
rather ironic as the map of XI is in 2D. It’s rather hard to explain this, but
the world of XI makes good use of elevation in comparison with previous
entries, VIII and IX are mostly flat while XI is full of hills and slopes.
It still has the same
variety as the previous games, grasslands, forest, deserts and the like but all
areas get much more care and craft than in previous games all areas are
beautiful to look at, the towns in particular are the best part, this game has
the best town designed I’ve seen on a game, and are so much better than in
previous outings, each town as its own personality and story and are all quite
distinct to one another in look and feel, they’re also larger than ever before
and their excellent design shines as they aren’t boring to explore, the
excellent NPC dialogue helps out here too, moving around the world feels
fantastic in the game.
There are of course
some drawbacks, for one the game is much more closed and restrictive than in
previous entries, if you were expecting the huge areas seen in Dragon Quest
VIII then you’ll be disappointed, this is not an open world game by any means,
for this title the world is split unto chunks, areas with clear boundaries and
designated entries and exits, if you’ve played Dragon Quest Heroes II then XI
works almost identical. This in turn brings loading times, sometimes going from
city A to city B can make you go through some 4 loading screens, not a big
issue as loading in the game is quick, including in and out of battles, but
still, can get annoying, at least the game gives you a mini map visible always
to prevent you getting lost so you won’t need to see unnecessary loading
screens if you don’t want to.
These areas can be a
little small though, the largest one will probably take you two minutes to
traverse on horse, apart from the cities we also have the dungeons, and XI has
some fantastic dungeons as well, the beginning of the game has some rather
linear and slow dungeons but as it opens it gets much better, I’m not sure if
I’d call them the best in the series, but dungeon design doesn’t disappoint at
all.
Moving to another
integral part of the game, the story, as mentioned before the game doesn’t
really break from tradition, this isn’t some groundbreaking story or anything,
if anything it’s very typical for a Dragon Quest game for the most part, it is
expertly told however, and telling a story well can really enhance it, even if
the story itself is very simple, not like there aren’t any surprises however,
because they very much are and the game is filled with funny, charming and
touching moments. Don’t expect anything brand new for a high fantasy RPG, but
what is here is fantastic.
What really sells the
story is the excellent cutscene direction, even if it doesn’t have the best
story in the series, it has the most and most of the story is told through
fantastic cinematic real-time cutscenes. Every shot within the cutscenes is
framed well with excellent character animation and music, each cutscene tells
every story moment exactly as it should, I have no complaints there its
excellent.
The game also has a
handful or so of pre-rendered sequences, but most is done in real time and
their work on them is very impressive.
Talking about the
animations, as mentioned before they’re excellent, both in and out of
cutscenes, all characters move and interact in very fluent ways as do the
monsters, NPCs don’t get quite as much attention obviously, but all story
characters move excellent, they even have lip movement despite there being no
voice acting in the game, they really went the extra mile.
Dragon Quest games
typically have mini side stories going about outside of the main plot, so obviously
this one has that as well, in two varieties this time, there are stories for
the party members and then some story within each town. One of the problems
other DQ games have had with their world building is that most towns have one
off stories, meaning that after your one visit there’s no real point on
returning, this being a particular big issue in IX, XI alleviates this to some
stent, similar to Dragon Quest VII towns will have multiple stories as the
story goes own and you’ll have to return to previous towns to do additional
objectives, it’s not quite as deep as VII but it’s very well done, there are
still of course the typical one off stories but for the most part they’re
better than before, in particular, one some 20 hours in is one of the highlights
of the game. As mentioned before this game has the most story of the series,
combined that with the excellent world design and you get stellar results.
About the party, XI is
interesting because it has the largest party in the series since Dragon Quest
IV, enough to fill two parties. IV has my favorite cast in the series, however
I’d agree on saying that not every character there gets fully developed as part
of their respective chapters they don’t get much story, and some not even on
their chapters, this for the most part was adverted in future games as the
smaller cast gets more attention, for the most part at least. With that in mind
XI sits right between IV and future entries in terms of character development,
this time all characters get their own stories outside of the main plot apart
from their actual development within it, while most stories are pretty good,
with the main game in the game, as well as the stories of other characters they
don’t get much attention and will often take huge breaks within them, they all
pay off very well, and give for some memorable moments, further developing the
personality of each character.
I’ve got to say
though, some characters get way more attention than others and will have key
story moments while others just stand around, one of the best parts of the game
is that it pretends you’re with all the main cast at the same time, so a
character will appear in an important cutscene even if he or she is not on your
active party, so outside of certain story points, no character is outside the
story, you can talk with all of them in party chat too as all of them appear there as well, there’s no wagon or bar or anything, nobody leaves the story.
Party chat has been
one of the coolest mechanics of these games ever since introduced in Dragon
Quest VII, if you’re not familiar with them, at any point you can just talk
with your party members to see what’s on their mind, they won’t always say
anything though, but checking on them after some cool story moments usually
brings good results, they may also give you hints on where to go or what to do
if you’re stumbled, their dialogue in turn helped develop their character and
personalities and some of the best dialogue in the game is sometimes in this,
XI also haves it, and as mentioned before you have the full cast to talk to
rather than just your active party apart from that is the addition of camp
fires, across the world there are many parts where you can just camp, you’ll
see your party members around and you can further talk to them, some important
moments are here and the camp fires also serve to save, heal and smith items,
they can also cut on the traveling time as you can fast travel to camps aside
from just the towns it’s a great mechanic.
About smiting, this is
one of the mechanics introduced in Dragon Quest X and it serves as a
replacement for the alchemy pot introduced in VIII. What that did was combine
two or three items to create new stronger ones, you couldn’t just combined
everything of course, but it was a good way to get strong weapons and armor
before the game would let you with some items only available through alchemy,
it was a pretty good system but with some drawbacks, smiting is similar to that
except that instead of just putting the items in the pot and hope for the best
here you get to forge them, it requires player involvement and as such creating
items is much more rewarding than before, aside from just creating items you
can actually improve your current gear, a really nice addition. There are some
drawbacks of course, for one there’s a limit as to how much an item may be
improved, which is fine for weapons and armor, but it’s a shame for the
costumes, also, unlike the alchemy pot where you could just try your luck with
items here you can only smith if you have the recipe for the item in hand, the
recipes aren’t hard to find, but still, it’s an unnecessary restriction.
Costumes! Yes, as
mentioned before you can dress your party on different costumes, the system
isn’t like the one in IX, but closer to that or VIII, where you’ll need the
character to be equipped with 2 or 3 certain armor for them to change
appearance, it doesn’t serve much purpose aside from looking really cool, but
it’s a nice addition, however once again there are issues, poor Senya and
Martina suffer from far service costumes, now don’t get me wrong, they’re (for
the most part) entirely optional, however certain costumes they can wear clash
with their actions in the game as well as their personalities, they also aren’t
just for the player as some NPCs on certain quests will draw attention to that,
not game ruining by any means, but it bothered me.
All characters had
great stories, all were relatable and likable hanging around the world with
them was a lot of fun.
Now onto combat, and
the game excels here too, once again this doesn’t reinvent the wheel, its
regular turn based Dragon Quest combat without much in the way of additions,
however the flow of the game has been fined tuned in a way that fighting isn’t
a chore like it could be in previous games.
For one there’s no
random battles, all enemies are visible in the overworld, and are much easier
to avoid than in IX, so you’ll only get into fights if you really want to,
enemies also give more experience than before so you’ll be gaining levels
quicker too, being high level isn’t that important, as much as its unlocking
skills, this game builds up the skill system from Dragon Quest VIII, there are
no jobs this time, here every time you level up you get a certain amount of
skill points which you can use to unlock certain skills, the skill itself is
tied to a certain weapon the character can use, as well as certain skills
exclusive to each character, skills range from inflicting higher damage, more
MP, higher chance of critical hits as well as certain moves the character may
only do if equipped with certain weapons, all of this is retained from VIII,
however the way skill re unlocked is changed and this is a really big change,
previously progression was linear, you’d only unlock certain skills when
crossing certain threshold on each weapon, this in turn made it better to just
stick to the one weapon for most of the game and just max out the skills there,
here we get something closer to a skill tree where certain skills will unlock
once you get other ones, most importantly you get to see what you’ll be
unlocking and when making it much more interesting and rewarding to experiment
with multiple weapons, especially as many characters can dual wield now.
Apart from that there are
the new Chrono Trigger style team attacks which are cool, but I mostly stick to
using the skills, I had a lot of fun as I kept experimenting combining skills
with magic even after finishing the game so I was never just using the one
strategy as with previous titles, you can just play the game like that sure,
but this game encourages, and rewards, experimentation much more than previous
outings.
The game is easy, I
only ever lost on the more unique fights but apart from that it was smooth
sailing, it wasn’t a cake walk mind you, but it never got truly challenging
either, I think adding some Ni No Kuni style option would be a great addition
to the series moving forward.
Now the music, and we
get to a disappointing bit, now don’t get me wrong, the actual compositions
aren’t too bad, but the quality is, the music is midi, which really clashes
with the rest of the presentation of the game, and it does a disservice to the
truly fantastic pieces here, there are some forgettable tracks, like really
forgettable, but there’s fantastic stuff as well, the game also reuses music
from previous entries, like a lot, much more than IX, it felt like 30%-40% of
the music of the game is reused, the arrangements are great and all, but it’s disappointing.
Mind you that the issues are with the music, all sound effects sound excellent.
Let’s end with the
more performance side, first of the presentation, this is a gorgeous game to
look at, I really like the art style in the game, rather than going full blown
cell shaded, for an anime look, the game uses something in between, despite
using the Toriyama cartoony looking monsters and characters the game uses more
realistic and detailed textures rather than simple colors, it makes the game
stand out on its own, however the game doesn’t look too great when it zooms in
on itself, for certain scenes the camera does some extreme close ups and you
can see pixilation on the textures and some low polygon parts on the bodies,
not too often but it’s clearly noticeable, apart from that no issues on the
visual side, there’s no screen tearing or stuttering and the image quality is
really high, lights and particle effects are excellent and look great.
On framerate, the game
runs at 30fps, but it’s not locked, there are some clearly noticeable drops
during certain monster fights, but they last maybe a second so they’re not that
big of a deal, at least I found no issues just running around the world and
through most fights, for the most part the game runs very fluidly.
I've played for around
100 hours in the end, getting at level 99, doing the more interesting side
quests and completing the main game plus the post-game and I can say that this
was a fantastic experience through and through and what truly feels like an
evolution of Dragon Quest, while still looking fondly to the past, even with all
its improvements it still plays like a classic Dragon Quest game through and
through. It really feels like they looked back, to each individual game and see
what made them great and implemented that in the game because you feel traces
of all of them in this game, for long time fans there’s a lot of love here. It’s
no spoiler that Dragon Quest III is the game with the most influence, if you
like it you'd love this one.
If you like JRPGs,
hell if you like videogames, you owe it to yourself to play Dragon Quest XI.
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