In the US
and Europe there are market research firms that release a monthly report about
how the industry is doing, hardware and software sales, these are the NPD Group
and the Gfk. As they are the only companies to do that business in those areas their
numbers are, for the most part, not revealed to the public, that of course
isn't an issue in Japan where we have 3 trackers that release data on a weekly
basis.
Due to that
all the information on this blog post is freely available on the website (as well
as other corners of the internet) for anyone to use so if you want to check the
data yourself go to Game Data Library, where all the data is listed.
That's that
for the introduction, this post will have similar information that the GSD and
NPD Group makes public monthly: bestselling games, best-selling hardware,
software and hardware moved as well as any more relevant information, note that
for sales data we'll use the one that's officially released while for revenue
it'll be estimations.
For all
intents and purposes, the period we're calling February was from February 4th
to March 3rd.
This was a
slow month, the slowest one we’ve seen in a long time, with the top selling
game barely selling 100k and being the lowest units the best selling game of
the month has done since I started making these. Otherwise decent software
sales and strong hardware sales made a good enough result so that February 2019
is barely down from February 2018.
- Hardware: Over 14 billion yen in revenue came from hardware sales, or around 2/3 of total revenue, Nintendo Switch once again carries the month being the best selling system in Japan for 12 months in a row and being the lion share of hardware revenue yet again. PS4 is at less than half of its sales.
- Software: Over 8 billion yen in revenue was retail software, this was the weakest month for software since last July with most new releases underperforming, catalog software represents most of the sales and the PS4 moved the most software for the first time since last October. Overall software sales are down, with only the Nintendo Switch being up year on year.
Software
The best
selling games of February 2019 were:
- [PS4] Jump Force – 107.763 (Around 900 million in revenue)
- [SWI] New Super Mario Bros. U Deluxe – 104.262 (Over 550 million in revenue)
- [SWI] Super Smash Bros. Ultimate – 101.109 (Over 650 million in revenue)
- [PS4] Anthem – 98.885 (Around 800 million in revenue)
- [PS4] Kingdom Hearts III – 67.802 (Around 500 million in revenue)
- [PS4] Catherine: Full Body – 61.225 (Over 500 million in revenue)
- [SWI] Pokémon: Let's Go Pikachu! / Let's Go Eevee! – 55.617 (Around 300 million in revenue)
- [PS4] Resident Evil 2 – 49.290 (Over 300 million in revenue)
- [PS4] Far Cry: New Dawn – 45.228 (Around 250 million in revenue)
- [SWI] Mario Kart 8 Deluxe – 42.881 (Around 250 million in revenue)
As
mentioned before this was a weak month for new releases, with just 3 games
selling over 100k and only one of them being a new game, on what could be
considered the first true surprise result since I started making this, Bandai
Namco’s Jump Force was the best selling game of the month.
Despite that
sales are otherwise middling, Jump Force had the worst first week of a Jump
crossover since 2005’s Jump! Super Stars, and while we don’t have data, there’s
little doubt the original Famicom Jump games also did better at launch. But its
not as if we were expecting it to do much better, the game did on par with
other non traditional fighters on PS4 and already outsold most the traditional
fighters on the system, the original announcement didn’t garner much attention
in Japan either.
Anthem’s
result were also surprising as the game had a stronger launch than what was
expected a few months back, the game had one of the better new IP launches on
PS4 but poor word of mouth is causing weak legs, either way it should end as one
of the best selling EA game on PS4 outside of the Battlefield games.
On a
disappointing result we have Catherine: Full Body, which after 3 weeks it has failed
to reach half of what the original game sold on launch week, that by itself
isn’t an issue, as this was an odd game to rerelease, but rather its sell
through, there were 90k units shipped between the PS4, and the pointless, PSV
version, 20k units are yet to sell through after 3 weeks is terrible to a more
niche title like this, this is a poor showing for Atlus after last year’s
Persona Q2 was also overshipped.
The biggest
bomb is missing from this list however, as Left Alive was the #19th
best selling game, it’s the first proper bomb of the year, with awful word of
mouth, massive discounts and a terrible sell through.
The rest of
the top 10 is mostly catalog software. Mario U Deluxe had a good second month
and total sales of the game are over 500k by now, a million is not out of the
question, though it seems like the announcement of Mario Maker 2 as negatively
affected its sales. The other big January releases, Kingdom Hearts III and
Resident Evil 2 saw big drops, with Kingdom Hearts dropping harder, it took the
game 5 weeks to sell through its first week shipment and it has barely reach
800k, chances for a million are looking slim.
Resident
Evil 2 is doing well, all things considered, and while it already outsold
Resident Evil 7 is still well below what other previous entries did, the game
should at least sell some 450k in Japan, maybe 500k if there’s some rerelease.
The best
selling games of 2019 so far are:
- [PS4] Kingdom Hearts III – 790.003 (Over 6.5 billion yen in revenue)
- [SWI] Super Smash Bros. Ultimate – 548.371 (Around 3.6 billion in revenue)
- [SWI] New Super Mario Bros. U Deluxe – 485.731 (Over 2.8 billion in revenue)
- [PS4] Resident Evil 2 – 373.369 (Around 3 billion in revenue)
- [PS4] Ace Combat 7: Skies Unknown – 206.474 (Around 1.6 billion in revenue)
- [SWI] Super Mario Party – 193.071 (Over 1 billion in revenue)
- [SWI] Pokémon Let’s Go Pikachu! / Let’s Go Eevee! – 185.701 (Around 1 billion in revenue)
- [SWI] Mario Kart 8 Deluxe – 165.233 (Around 900 million yen in revenue)
- [SWI] Minecraft: Nintendo Switch Edition – 136.186 (Around 450 million in revenue)
- [SWI] Splatoon 2 – 114.932 (Over 600 million in revenue)
Best
selling games of the past 12 months
- [SWI] Super Smash Bros. Ultimate – 2.909.026 (Over 20 billion yen in revenue)
- [SWI] Pokémon: Let's Go Pikachu! / Let's Go Eevee! – 1.439.378 (Over 8.5 billion yen in revenue)
- [SWI] Super Mario Party – 957.924 (Around 5.2 billion yen in revenue)
- [SWI] Splatoon 2 – 935.524 (Over 5.1 billion yen in revenue)
- [SWI] Mario Kart 8 Deluxe – 853.922 (Over 4.5 billion in revenue)
- [PS4] Kingdom Hearts III – 790.003 (Over 6.5 billion in revenue)
- [SWI] Kirby Star Allies – 697.729 (Over 4 billion in revenue)
- [SWI] Minecraft: Nintendo Switch Edition – 661.231 (Over 2.2 billion yen in revenue)
- [SWI] New Super Mario Bros. U Deluxe – 485.731 (Over 2.8 billion yen in revenue)
- [PS4] Call of Duty: Black Ops 4 – 474.157 (Over 3.6 billion in revenue)
Over 1.5
million retail games were sold in Japan for February, a 25% drop compared to
the same month last year, PS4 sold the most software for the first time since
last October at 790k units, while the Switch wasn’t too far behind at 660k
units, the systems are tied in sales for the year so far and PS4 should surpass
Switch by the end of March.
Nintendo
remains the top publisher of the year selling some 360k games on February, more
than twice as much as the second biggest publishers, Bandai Namco and Square
Enix, tied at around 150k games sold, with EA at 100k and Atlus at 70k
completing the top publishers for the month.
Square Enix
sold around 1.2m games in all of 2018 in Japan and for 2019 so far they’ve
already sold over 1m, this should be a much better year for them.
Hardware
For 12
months running the Nintendo Switch has been the best selling system in Japan,
it is 50% up year on year, close to outselling the PS4 in Japan and a great
line up starting from June this should be a great year for the system,
potentially its peak year.
Last time
PS4 was the best selling hardware was on February 2018, and its very unlikely
the system will do it again soon, as this February the systems old 90k to
Switch’s 240k. What PS4 has going for it now is a very strong lineup for Q1
2019 while Switch’s is poor for the first half of the year, though PS4 lineup
becomes even more barren after Days Gone releases in April. A price cut for the
system may happen soon though, as Sony has been doing temporary price drops, if
it happens it should help for the remainder of the year. As is PS4 is down by
nearly 50% year on year, and this could be one of the worst years ever for Sony
in hardware sales in Japan.
The last
noteworthy hardware related event was the announcement that the PlayStation
Vita had been discontinued, it’ll be interesting to see how long stocks last as
the game is just shy of 6m. The announcement also was that the system was
discontinued, not that it was going to be, so its already over, sales should
drop to selling hundreds per week, to mere dozens relatively fast.
The
announcement made Vita sell 10k for the month, around half of what the 3DS did.
No hay comentarios:
Publicar un comentario